On the
11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New
Mexico, with 47 passengers on board. After a few minutes, gunfire and
hurrying footsteps on the roof can be heard. Heavily armed bandits have come
to rob honest citizens of their wallets and jewels. Will they succeed in
stealing the suitcase holding the Nice Valley Coal Company's weekly pay,
despite it having been placed under the supervision of Marshal Samuel Ford?
Will these bandits hinder one another more than the Marshal since only the
richest one of them can come out on top?
In Colt Express, you play a bandit robbing a train at the same time as
other bandits, and your goal is to become the richest outlaw of the Old West.
The game consists of five rounds, and each round has two phases:
* Phase 1: Schemin' Each player
plays 2-5 action cards on a common pile, with the cards being face up or face
down depending on the type of the round. Instead of playing a card, a player
can draw three cards from her deck.
* Phase 2: Stealin' The action cards
are carried out in the order they were played, with a player's best laid
plans possibly not panning out due to mistakes and oversights!
The game takes place in a 3D train in which the bandits can move from one
car to another, run on the roof, punch the other bandits, shoot them, rob the
passengers, or draw the Marshal out of position. The train has as many cars
as the number of players, and each car is seeded with gems, bags of loot or
suitcases at the start of play.
Each player starts a round with six cards in hand, with each card showing
one of these actions. At the start of a round, a round card is revealed,
showing how many cards will be played; whether they'll be played face up or
face down, or individually or in pairs; and what action will occur at the end
of the round (e.g., all bandits on top of the train move to the engine). You
can pick up loot, gems or suitcases only by playing a "steal" card
when you're in a train car that holds one of these items — but since everyone
is planning to get these goods, you'll need to move, punch and shoot to get
others out of your way. You can punch someone only in the same car as you,
and when you do, the other bandit drops one of the goods he's collected and
is knocked into an adjacent car.
Each player's character has a special power, such as starting the round
with an extra card, playing your first card face down, or pocketing a bag of
loot when you punch someone instead of letting it hit the ground.
You can shoot someone in an adjacent car or (if you're running on top of
the train) anyone in sight, and when you do, you give that player one of your
six bullet cards; that card gets shuffled in the opponent's deck, possibly
giving her a dead card in hand on a future turn and forcing her to draw
instead of playing something. If the Marshal ends up in the same car as you,
likely due to other bandits luring him through the train, he'll be happy to
give you a bullet, too.
At the end of the game, whoever fired the most bullets receives a $1,000
braggart bonus, and whoever bagged the richest haul wins! |