months you've been planning and gathering forces for the largest invasion of
the war. Your opponent knows that you are preparing a major strike, but do
they know where? Suddenly you receive reports that a spy has gained
information about your operation, and the enemy shifts their defensive
forces. But do they know the full extent of your plans? Should you call off
the invasion and plan for a new attack? Or risk disaster against a prepared
enemy? This is the fog of war...
The Fog of War is a two-player grand strategic game covering the European
theater of World War II from 1940 to 1944. One player plays the Axis forces,
and the other the Allies.
The game does not have units that move around a map; instead the game
focuses on the planning and intelligence aspects of the war. Each player has
a deck of cards that represent the army, navy, and other assets of their
nations. A map shows the 28 land and sea provinces over which the players are
You defend a province by placing cards face down on the map. If you wish to
attack a province, you must plan an ""operation"" to do
so by creating one on your operation wheel. The wheel is a unique way of
forcing players to commit to operations in advance, while giving
opportunities for intelligence gathering and bluffing. An operation consists
of a province card that shows the target of the operation, plus one or more
cards to conduct the attack. All of these cards are placed face down, so your
opponent does not know the target of the operation or the strength of the
cards that are taking part. Each turn, the dial on the operation wheel is
rotated by one position. This controls when an operation can be launched and
any attack or defense bonuses that apply.
In addition to combat forces for attack or defense, you may also spend
Intel tokens to look at your opponent’s operations and defenses."